A downloadable game for Windows, macOS, and Linux

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"Felt like an educational experience, the dialogue and insinuations spurred a bunch of thought - was like getting a new perspective. Cool game, glad to have had that experience." — Simon Boxer, Twice Different

About

Welcome to A Date to Die For, prime-time dating show for the perpetually unearthly wanting a change of pace. When the monsters want someone less monstrous in their various states of life, they go where nobody quite knows what's happening next. And maybe a mortal looking for something new might find it in a mummy, a bakeneko, or a 50-foot blob from outer space!

Enter Blake Tesson, tonight's mortal... who forgot about the fine-print. On the show and 17 ways out with a vampire, a witch, a fae, a werewolf, and a discount Steve Harvey... how will Blake make it out?

Controls

Arrow-keys: Navigate

Enter: Select

Escape: Alternate Option


Credits

Gamerunner: Samara-Jade Sendek


Incompetech: Happy Happy Gameshow

Purple Planet: Fizzy Jazz

Kyster: Crowd Laughter

TK Projects: Urban Slow Piano

Degica Co. & Kadokawa Corporation: RPG Maker MV

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorSamara-Jade Sendek
GenreInteractive Fiction
Made withRPG Maker
Tags2D, Anime, Dating Sim, LGBT, LGBTQIA, relationship, Romance, Short, Singleplayer, Story Rich
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

Download NowName your own price

Click download now to get access to the following files:

A Date to Die For_Linux.zip 273 MB
A Date to Die For_OSX.zip 365 MB
A Date to Die For_PC.zip 230 MB
A Date to Die For - Narrative Script.pdf 349 kB

Comments

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I haven't finished the game yet, however I do have a question. I'm not sure how to save the game so I can continue it later, how do I save the game?

Hi there,

Due to how the game is built, saving isn't an option. There is a save/load function built-in with RPG Maker. This game uses the engine in a way it's not really designed to. The game is designed for 10-20 minute sessions at most to try and get around it.

Hope that helps ^^